Posts
2020
  
  Engine Resources Management: a handle approach
 Nov 13, 2020 
Grass Shader
 Sep 25, 2020 
Rust Disassembly: part 1
 May 23, 2020 
SPIR-V vec3 buffers
 Jan 26, 2020 
HLSL Viewport Clamping trick
 Jan 17, 2020 
2019
  
  AMD GCN ISA: a first dive
 Mar 10, 2019 
Game engine resource compiler architecture.
 Jan 12, 2019 
2018
  
  Hair expansion in Vertex Shader
 Nov 5, 2018 
De-gamma your texture kid!
 Nov 1, 2018 
Never trust the compiler pt1
 Oct 24, 2018 
Unity custom hair simulation PT1
 Jul 31, 2018 
Parallel transport on curve
 Jul 31, 2018 
HLSL: Will it MAD/FMA ?
 Jul 1, 2018