Posts
2020
Engine Resources Management: a handle approach
Nov 13, 2020
Grass Shader
Sep 25, 2020
Rust Disassembly: part 1
May 23, 2020
SPIR-V vec3 buffers
Jan 26, 2020
HLSL Viewport Clamping trick
Jan 17, 2020
2019
AMD GCN ISA: a first dive
Mar 10, 2019
Game engine resource compiler architecture.
Jan 12, 2019
2018
Hair expansion in Vertex Shader
Nov 5, 2018
De-gamma your texture kid!
Nov 1, 2018
Never trust the compiler pt1
Oct 24, 2018
Unity custom hair simulation PT1
Jul 31, 2018
Parallel transport on curve
Jul 31, 2018
HLSL: Will it MAD/FMA ?
Jul 1, 2018