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AMD GCN ISA: a first dive De-gamma your texture kid! Engine Resources Management: a handle approach Game engine resource compiler architecture. Grass Shader HLSL Viewport Clamping trick HLSL: Will it MAD/FMA ? Hair expansion in Vertex Shader Never trust the compiler pt1 Parallel transport on curve Posts Rust Disassembly: part 1 SPIR-V vec3 buffers Unity custom hair simulation PT1